If this is your first visit, be sure to check out the FAQ by clicking the link above.
You may have to register before you can post: click the register link above to proceed.
To start viewing messages, select the forum that you want to visit from the selection below.
» Donations
Feeling Generous? If so, you can donate to help pay for Hosting, Domain & Maintenance Costs! Want something in return? Try Subscriptions!
Victory comes in many forms�as does defeat. How you use your resources is the fulcrum upon which this fickle pendulum swings. Three all-new icons give you even more tools to solidify your bastion and bring destruction to your enemy’s doors!
Through the history of war, the adaptable had the advantage. Now with the Convert Power Match icon, some of your space units can land when it behooves them to do so. Fly to the enemy’s home zone, activate your Convert ability, and watch your opponent’s face as your once space-faring unit transforms into a ground-based threat! When the timing is right, activate the ability again to rejoin the battle in the vacuum of space. This set also introduces new two Match icons: Dogfight and Command.
Combat Card 091: General Grievous (Rare) The once-mighty swarm has met its match! No longer will you need to worry about hordes of tiny fighters swooping in with the advantage of numbers. Play General Grievous at an opportune time and force your opponent’s one-star units in adjacent zones into your unit’s zone! When used to support a fleet of larger units, this card can be a bane to those who favor numbers over raw power. Show them just how wrong they are!
Unit 29a: General Grievous’ Belbullab-22 (Rare)
An intimidating and impressive foe in melee battle, General Grievous is just as formidable in his personal craft. When you�re facing the lightning reflexes of a mechanized body, you�re in for a long fight indeed.
General Grievous’ Belbullab-22 starfighter boasts impressive shields, deadly accuracy, and high maneuverability for such a small fighter, making its low damage seem less important. Paired up with the Ruthless or Dogfight
ICV2 is reporting that a settlement has been reached in the CSG/Pocketmodel lawsuit between WotC & WizKids:
WizKids Inc. and Wizards of the Coast have jointly announced that they have reached a settlement of the claims and counterclaims in the WizKids vs. Wizards of the Coast lawsuit. WizKids filed the lawsuit last June (see “WizKids Sues WotC”) in response to Wizards of the Coast’s announcement of a patent on “Constructible Strategy Games” (see “WotC Announces CSG Patent”).
As part of the settlement, which also provides for the dismissal of all claims and counterclaims, “Wizards has granted WizKids a license for the Pirates PocketModel Game to United States Patent No. 7,201,374, and all related patents that might issue.” The rest of the settlement remains confidential, and under terms of the agreement neither WizKids nor Wizards of the Coast can comment further on the agreement.
Welcome to this final sneak peek into Against the Giants. In a week or two, you'll be able to get your hands on a new set of huge miniatures with which to crush your foes and threaten your players!
For this final week, we look at creatures with ties to fire.
Efreeti Flamestrider
Old-school Dungeons & Dragons fans should remember this creature from the Dave Sutherland painting that graced the cover of the original Dungeons Masters Guide. He's back in 4th Edition with reinforcements -- the Monster Manual offers a DM the choice of five different efreets, including the Efreeti Flamestrider.
The Efreeti Flamestrider has the potential to be incredibly mobile. Fiery Teleport allows this skirmisher to skip around the battlefield, but only to spaces adjacent to fire creatures or next to creatures taking ongoing fire damage. The second part requires no ally -- if the Flamestrider hits with Fiery Grasp, a ranged attack that can target any creature he can see, the Efreet can immediately use his move action to teleport adjacent to the target.
Retreating is a little more difficult, because you're not as likely to have ongoing fire damage on any of your creatures. If you thought ahead and included another creature in your warband with the fire keyword, then you're set. Perhaps you can use a …
MechWarrior has some of the most dedicated fans of any game line in the industry, and WizKids deeply values those fans. It’s for our fans that we have kept MechWarrior events running as long as we have─eight months past the release of the latest MechWarrior product. However, monthly WizKids-supported MechWarrior events will be ending at stores in July, and culminating in August with the MechWarrior Championships at GenCon. We want to level with you and tell you why supported MechWarrior events are ending for now:
1) We are simply out of prizes in sufficient quantity. For North America alone, it takes one set of 750-1100 individual, usually identical figures or cards to support each of the 3-4 MechWarrior events each month. The last set of “new” prize support created for MechWarrior was eight months ago, the six Wolf’s Dragoon LE ’Mechs. You may have noticed we’ve had to reuse some old kits recently and stretch things in various ways to have all the events covered. There’s essentially nothing left in our warehouse in sufficient quantity.
2) We can’t create new prize support without a new product. When the sculpting, painting, tooling, and production lines for a set are designed, we can turn some quantity of that set into LE prizes. OP material cannot be generated without being attached to a set - this has always been true, and for all of our lines. As no new MechWarrior sets have been created, we have been unable to generate new prize support.
WizKids believes it is worth supporting fans, even when we are not currently producing new products. Some companies immediately cut OP to save money. But we love MechWarrior as much as you do, and we wanted to keep the MechWarrior tournament experience going as long as possible.
That being said, there are still many awesome MechWarrior things to look forward to:
1) The... [Read More]